Be More Chill

Choreography Style / Approach


Influenced by contemporary street styles, stylized robotics, contemporary jazz and ballet, tutting, and character-driven transitions to reflect the show's hyper-digital world and internal anxiety. Video game–inspired movement with sharp isolations, digital glitch effects, and animated group work.

Be More Chill


Venue / Company

Opera House Players, CT


Year

2024


Role

Choreographer


Cast Description

18 Young Performers ages 14-22; Community Theatre

Choreographed Numbers


  • More Than Survive
  • The Squip Song
  • Two-Player Game
  • Upgrade
  • Be More Chill (Part 1 & 2)
  • A Guy That I’d Kinda Be Into
  • Do You Wanna Ride?
  • Halloween
  • Smartphone Hour (Rich Set a Fire)
  • The Pitiful Children
  • Voices in My Head
  • (and movement for transitions)

Challenges / Innovations / Notable Moments


  • Movement style for when normal versus when squipped. The physicality helped the audience to better understand this part of the story.
  • Many songs drew inspiration from a specific 90s video game. (e.g., Upgrade/Pacman, Finale/ Mario Brothers, Two Player Game/ Donkey Kong) 
  • The video game final boss fight at the end was inspired by 90s video games. During that time, if a player was not being used, they swayed back and forth. We included that sway while actors waited for their “fight” in the fight scene.
  • Stage combat, but comically done in the style of OG Mario Brothers!
  • Glow in the dark gloves to enhance the tutting down in the Squip Song and Pitiful Children
  • Added a stronger dance track for this production, with heavy dancing in BMC, Halloween, and Smartphone Hour (on top of the typical dance-heavy numbers). 

Video Highlights


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